Indiana Bones and the Coot of All Evil
This year's theme was roots, which we implemented both as being the ancestors of the main character, as well as the root of all evil, as well as the fact that the character is a carrot.
During this jam, I was responsible for the UI, lighting, VFX, environment art, and rigging the carrot.
My teammates were:
Kevin van As: Design
Maan van der Meer: Art
Lennart Kuyvenhoven: Development
Thomas van Rossum: Development
Tim van den Boomen: Music
You can try the game in-browser over on itch: