Magnet Opus

Date: January 2022
Software: Unity, Blender, Photoshop
Project type: Global Game Jam (48 hours)

This year's theme was duality, which inspired us to do something with the push and pull of magnets, and the contrast between greyscale and full colour. My focus was to make fun effects and a silly-looking main character.

During this jam, I was responsible for the art direction, modelling, and tech art.
Sarah Steenhuis was responsible for the programming and level design.

You can try the game in-browser over on itch: