Indiana Bones

Date: February 2023
Software: Unity, Blender, Photoshop
Project type: Global Game Jam (48 hours)

This year's theme was roots, which we implemented both as being the ancestors of the main character, as well as the root of all evil, as well as the fact that the character is a carrot.

During this jam, I was responsible for implementing the lighting & VFX, making the UI and environment art, and rigging the carrot model.
Additionally, I was the person holding the whiteboard marker during most of the brainstorming phase, organizing and documenting the ideas we had.

My teammates were:
Kevin van As: Design
Maan van der Meer: Art
Lennart Kuyvenhoven: Development
Thomas van Rossum: Development
Tim van den Boomen: Music and voice-over

You can try the game in-browser over on itch: