Throw Stuff At Neighbour

Date: January 2019
Software: Unity, Maya
Project type: Global Game Jam

Throw Stuff At Neighbour is a short game in which you, you guessed it, throw stuff at your neighbour.

During this game jam I was responsible for creating the 3D scenery: the house, the garden, the sky behind it. I have also worked on the lighting of the scene, the particle effects, and the shader that is applied on all models. When I had some leftover time, I added the rubber duck and flower bouquet assets.
The entire team worked together on the game design.

My teammates were:
Frank Rombouts 3D artist (characters and props)
Sofie Vos: lead programmer
Stijn Welp: audio designer, music composer