Prinses op het Zwarte Schaap

Date: February 2015
Software: Game Maker, Photoshop
Project type: conceptual project at GHL

In Prinses op het Zwarte Schaap the player is faced with small challenges to get to the other side of the river.
The princess and her noble steed travel through a couple of environments, past wolves and cows, to reach the other side of the river.

In this project, I was responsible for creating all art, as well as programming the conversations.

My teammate for this project was:
Rosa Hoogenboom: gameplay programmer and story design