
As part of a community project to make fanart of Pokémon trading cards of the second generation of Pokémon, I picked Ampharos.
Of all the original trading cards to choose from, this one had the most playful artstyle, with interesting challenges that I knew how I would tackle in Unity, but not yet in Godot. This diorama was incredibly educational to make, both in terms of 3D workflow and in terms of rendering the graphics in Godot.