Gremlin Grab

Date: September 2024
Software: Blender, Photoshop, Substance Painter, Niantic Studio (beta)
Project type: client work at Wonderment by Design for the Niantic Studio Create & Play Challenge

In this game jam I collaborated with one colleague at Wonderment to create this vertical slice of an outdoor FPS that requires the player to run around to gain mana, which can be used to banish devils and score points.

My role in this project was primarily making 3D and UI assets, as well as collaborating on the game design and making the demo video.