
The Global Game Jam is a yearly adventure in which I work with different teams for one weekend and create a complete game within 48 hours.
For me, this is a time to simultaneously have a lot of fun developing something that is oftentimes silly, but it also creates a lineup of games in which I can see my growth as a creator and team player.
My personal favourites are Magnet Opus (2022), in which I had tons of fun with the art direction and shaders (and it shows!), and Fragility (2025), in which the whole team let our creativity lead us in unexpected directions throughout most of the process.