GGJ 2025 - Fragility

Date: January 2025
Software: Unity
Project type: Global Game Jam (48 hours)

The theme of Global Game Jam 2024 was bubbles, and our team decided to focus on the fragility of a single bubble, protecting it from being burst by sharp objects. After some brainstorming we decided on having a fairly abstract artstyle, and I landed on visuals inspired by De Stijl, but with a more rendered bubble.

During this jam I had full responsibility for the visuals, which was mostly shaders, post processing, and small animations. Apart from that, I implemented the audio as well as the game over and restart functionalities, and I helped out my teammates with programming issues.

My teammates were:
Frank Rombouts: game development
Tom Slootbeek: game design, development

You can try the game in a webplayer on itch: