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Procedural Exploration (HKU graduation project)

Date: February 2020 - June 2020
Materials: Unity, Maya, Photoshop

Procedural Exploration: the Machine and Me is an open-world sandbox game in which you manipulate and explore procedurally generated tiny worlds. The interaction reflects the experimental dance/process between me and the machine, the creator and the computer.
In this project, I worked on using code and shaders to create procedurally generated, visually interesting worlds for the player to explore.

I worked together with Stijn de Koning, who built a system for procedural audio sequencing for this game.

You can find a tutorial I wrote about the color palette generation here.

terrain morph
underwater screenshot
concept art
concept art
very early prototype