For the 10-year anniversary of the first game I made, I set out to make an anniversary edition, which soon turned into more of a remake as I tossed out legacy features (which I suspect were part of the school assignment) and added things I thought were fun. This project became a fun way of looking back at where I started, while also learning new software and practicing new skills.
In this project, I was responsible for everything except most of the audio. The original concept and character designs were co-designed by my friend Rosa Hoogenboom.