
My friend Sarah Steenhuis and I joined the Sinterklaas Slow Jam 2025 to try and do a first jam in Godot rather than Unity. We intentionally kept the scope very small to be able to finish this in just snippets of weekends and evenings.
In this project, my primary responsibility was creating and implementing the visuals for the gameplay, and after that I also took up audio implementation.
My teammates in this project were:
Sarah Steenhuis: development