These 5 assets ended up making up almost the entire final level, together with one custom middle piece (which was kitbashed from these 5 assets) and the jumppads (modelled by Melvin van Berkel). Out of these 5 assets, only one consists of a single mesh, the other four consist of several pieces which can be turned on and off individually, to allow the level designer to remove redundant sides without having to manage too many assets with similar function.