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Drawing Remake

Date: March 2021
Software: Unity, Blender, Substance Painter

A drawing I made in early 2019 seemed like it could have some interesting tech in it when remade in 3D, so I experimented with a few (somewhat unorthodox) shaders and a customized outline post-effect to make this small scene.


high-res still
environment test
blockout
unorthodox shader
inspiration