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Magnet Opus

Date: Global Game Jam 2022 (January)
Software: Unity, Blender, Photoshop

This year's theme was duality, which inspired us to do something with the push and pull of magnets, and the contrast between greyscale and full colour. My focus was to make a silly looking effect, but put in enough polish for it to work well.

During this jam, I was responsible for the art direction, modelling, and tech art.
Sarah Steenhuis was responsible for the programming and level design.

You can try the game in-browser over on itch:


Screenshot
Screenshot
Screenshot
Early Test
Shader Proof of Concept
Concept Art