Back to portfolio page

Brass Lining

Date: April 2018 - June 2018
Software: Maya, Unity, Substance Painter

Brass Lining is a puzzle game in a steampunk setting, in which the player topples mirror blocks to reflect light beams and guide them to their goal. In this project, I was responsible for a small part of the concept art, the design of the main puzzle mechanic, the 3D environment assets, and shaders.


final
replaced machinery and floor
more dynamic environment
first version
concept art
environment mockup for project pitch
gameplay mockup in maya